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61. unusual caracal fit for event - in Ships and Modules [original thread]
Might want to go with a Moa for that, it can fit a cruise (or for that matter torp) launcher without the need for ACR rigs. Those are expensive, and this looks to be a suicide op. ------------------- I nerfed my own sig To amuse you, here is my Re...
- by Acoco Osiris - at 2008.01.01 20:56:00
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62. Berserker SW-900 - in Ships and Modules [original thread]
Edited by: Acoco Osiris on 01/01/2008 20:51:18 I would assume so (not sure, though). However, as above poster pointed out, why are you using stasis web drones in the first place? ------------------- I nerfed my own sig To amuse you, here is my...
- by Acoco Osiris - at 2008.01.01 20:51:00
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63. AC Huricane - in Ships and Modules [original thread]
You do not want to passive armor tank for missions. Passive armor tank means plates and resists with no repper, good for short-term fights like PvP, but missions are a long-term slugfest where a repper (with resists) will do you much better. Neit...
- by Acoco Osiris - at 2008.01.01 20:50:00
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64. Core Defence Field Extenders vs. Purgers - in Ships and Modules [original thread]
Use 3 Capacitor Control Circuits, the cap boost will help enormously. ------------------- I nerfed my own sig To amuse you, here is my Retriever ever since its first Trinity deployment. RIP. * * * * ** * * * ** * * * * * *** * ** **
- by Acoco Osiris - at 2008.01.01 20:37:00
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65. Webs and Drones - in Ships and Modules [original thread]
The thing with drone tracking is that drones ordinarily whiz around their targets at full speed, creating a transversal. A moving target will require some of the drone's speed just to keep up, thus lower transversal. ------------------- I nerfed m...
- by Acoco Osiris - at 2007.12.30 17:34:00
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66. duel rep vs single rep + rigs - in Ships and Modules [original thread]
The armor rigs stacking penalize. The nanobot is a cycle time shortener, which does lead to a better rep/second boost, but the ANP also increases cap efficiency. I personally tend to go with single reps on my ships, because less cap recharge mods...
- by Acoco Osiris - at 2007.12.30 17:29:00
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67. Smaller(slightly) is sometimes better - in Ships and Modules [original thread]
Somehow I think you got the easy L3 missions. Tanking both shields and armor is ALWAYS a bad mistake, and will probably force a quick warp-out on something like Gone Berserk. The Harbinger should go with a medium rep, 2-4 mission-specific armor ha...
- by Acoco Osiris - at 2007.12.29 17:17:00
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68. Best Caldari/Gallente ships and fitting/skills for lvl 3 missions - in Ships and Modules [original thread]
Drake should do you well on L3s, even T1 fitted. T2 fitted and rigged, it can do L4s (incredibly, painstakingly slowly, though). ------------------- I nerfed my own sig To amuse you, here is my Retriever ever since its first Trinity deployment. RI...
- by Acoco Osiris - at 2007.12.29 17:08:00
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69. Feedback on my mission running Abaddon - in Ships and Modules [original thread]
I'd try to squeeze on an afterburner and/or tracking mods, but, meh. It's good as is. ------------------- I nerfed my own sig To amuse you, here is my Retriever ever since its first Trinity deployment. RIP. * * * * ** * * * ** * * * * * *** *...
- by Acoco Osiris - at 2007.12.29 17:07:00
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70. Remove or NERFBAT <Warp Scrambling> to death - in Ships and Modules [original thread]
Originally by: Nightsheir Lol , do not go to the wrong way . My pvp experience cannot fit within books let alone half a page forum post. So apparently you have amassed considerable PvP experience before your portrait has even loaded up...
- by Acoco Osiris - at 2007.12.29 17:05:00
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71. For maths wizards.... - in Ships and Modules [original thread]
This is where EFT comes in handy. ------------------- I nerfed my own sig To amuse you, here is my Retriever ever since its first Trinity deployment. RIP. * * * * ** * * * ** * * * * * *** * ** **
- by Acoco Osiris - at 2007.12.29 16:44:00
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72. Lv2 noob Thrasher setup? - in Ships and Modules [original thread]
I recommend having two setups ready to go 7x 250mm artillery Standard launcher (if you have the PG remaining) Afterburner From here, pick whether you want to shield tank or armor tank (both have their advantages) Armor tank: 2x cap rechargers S...
- by Acoco Osiris - at 2007.12.29 16:38:00
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73. Permarunning a XL shield booster in a Raven... - in Ships and Modules [original thread]
You can run what is effectively an XL booster if you buy a Pith X-type Large shield booster. They cost 900M last time I checked, have a shield boost rate between meta 3 and 4 XLs, are easier to fit, and are easier perma-run than any XL booster (Gi...
- by Acoco Osiris - at 2007.12.29 16:30:00
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74. ratting 0.0 solo and surviving bubbles, minmatar setup - in Ships and Modules [original thread]
Originally by: Rezor Preatorius Edited by: Rezor Preatorius on 29/12/2007 14:59:26 i see many ppl with ammo problems, why not just take ammo bpo with you and make ammo yourself. you would need a system with a station tho. Not that m...
- by Acoco Osiris - at 2007.12.29 16:19:00
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75. Looking for a Website that has a table comparing Ship Stats - in Ships and Modules [original thread]
Try the EFT program, that might help you. ------------------- I nerfed my own sig To amuse you, here is my Retriever ever since its first Trinity deployment. RIP. * * * * ** * * * ** * * * * * *** * ** **
- by Acoco Osiris - at 2007.12.29 16:15:00
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76. Best Ship For Low Level Missions? - in Ships and Modules [original thread]
#1) Get the Caracal. It's a very good mission-running cruiser, should be able to handle all L1s with ease (except Worlds Collide, for which a Kestrel can do well) and do all L2s, probably the easy L3s to boot. Then train up shield, missile, drone,...
- by Acoco Osiris - at 2007.12.29 16:11:00
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77. I don't understand Assault Frigates - in Ships and Modules [original thread]
Only real purpose I could think of is getting good, relatively cheap DPS while retaining the ability to stay with a fast-warping gang. ------------------- I nerfed my own sig To amuse you, here is my Retriever ever since its first Trinity deployme...
- by Acoco Osiris - at 2007.12.29 16:01:00
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78. sniper thorax? - in Ships and Modules [original thread]
T2 guns are pretty much essential for sniping, since Spike (or their proj/laser equivelants Tremor and Aurora) will get you that nice +80% range and good damage, while T1 guns won't get you either the range or the damage to be a good sniper. Besi...
- by Acoco Osiris - at 2007.12.29 15:58:00
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79. 0.0 thorax setup - in Ships and Modules [original thread]
If you do insist on ratting in 0.0 in a cruiser, I would recommend the Vexor with this build. 2x medium NOS Salvager, tractor Medium blaster or something MWD Web Cap recharger II MAR II DCU II 2x T2 armor hards T2 medium drones However, it would...
- by Acoco Osiris - at 2007.12.29 15:50:00
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80. Absolution Setup for lvl 4 Solo Missions - in Ships and Modules [original thread]
Originally by: Malagar currently i use an abbadon for missions, but i can use the absolution would i be better off with that? would it be quicker at completing missions than my abbadon? Probably not. Absolution is just a lot sexier. As...
- by Acoco Osiris - at 2007.12.29 15:47:00
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